![]() Added the ability to adjust the dead zone of the analog sticks (with the new configurator app). Fixed freezing issue (when audio continues playing but the visuals are stuck). Fixed left analog stick interference with on-screen controls in menu and HUD. Switched to no-debug VitaGL build which may lead to a marginal framerate improvement. Enlarged internal audio buffer, which should reduce the frequency of audio "cut-offs" seen on v1.0. Added numerous startup checks for required plugins, FW version, etc. Implemented dead zone for accelerometer, making it much less sensitive to accidental motion. Drastically improved analog sticks controls, no "snapping" or accidental strafes anymore. If it happens, play until the next checkpoint if you wish and restart the game (as in quit and open the app again). Game creates checkpoint saves pretty often, so you shouldn't lose any substantial progress.ģ Sometimes (most oftenly reported when entering the tram at the end of Chapters 5/9/10), audio may stop working. Most likely, can not be fixed.Ģ Rarely (about once an hour or sometimes during new levels/saves loading), the game can randomly crash or freeze. If it happens, complete the tram ride and restart the game after getting to the next chapter.ġ While the game has a subtitles option, it's recommended not to use them because in some scenes they skip immediately. Game creates checkpoint saves pretty often, so you shouldn't lose any substantial progress.ĥ When entering the tram at the end of Chapter 5/9/10, audio may stop working. ![]() Most likely, can not be fixed.Ĥ Rarely (as it seems so far, maybe once an hour or even less often), it can randomly crash with a Prefetch Abort / Data Abort exception. Most likely, can not be fixed, seems to be the game's own caveat.ģ While the game has a subtitles option, it's recommended not to use them because in some scenes they skip immediately. Fix may be made.Ģ Analog sticks controls may sometimes "snap" a little. Example of correct resulting path: ux0:data/deadspace/assets/published/data/achievements.sbġ Accelerometer controls may feel a little too sensitive. Copy the published folder to ux0:data/deadspace/assets/ on your Vita. You need to run the game at least once on your Xperia so that it downloads the required files, and then you can find them at /sdcard/ea/deadspace/published. apk was less than 100MB of size, you also need assets ("cache"). Example of correct resulting path: ux0:data/deadspace/lib/armeabi/libEAMGameDeadSpace.so apk into ux0:data/deadspace on your Vita. apk with any zip explorer (like 7-Zip) and extract all folders from the. Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool). If you have it installed on your phone, you can get all the required files directly from it or by using any APK extractor you can find on Google Play. The version for regular Android devices, also known as the latest/Google Play version, will not work! Make sure that your game is v1.1.33 (this is the last one supported on Xperia Play and provided via EA Store back in 2012). Legally obtain your copy of Dead Space Mobile for Xperia Play in a form of an. If you don't, use ShaRKBR33D to get it quickly and easily. ![]() Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. Install or update kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:ĭon't install fd_fix.skprx if you're using the rePatch plugin!Įven if you had kubridge.skprx installed before, most likely you still need to update it, since a new version of the plugin was released at the same time as this port. In order to properly install the game, you'll have to follow these steps precisely The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita. This repository contains a loader of the Xperia Play release of Dead Space, based on the Android SO Loader by TheFloW. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl. (No extra plugins needed anymore - DSMotion and DS4Touch)ĭead Space is a 2011 survival horror mobile game for iOS and Android devices. Original Topic from 'PacBunny' : Dead Space Vita By atamanenko (Not open for further replies)ĭead Space Vita v1.0 - 29 Oct, 2022 - workingĭead Space Vita v1.1 - 05 Nov, 2022 - freezing issueĭead Space Vita v1.2 - 06 Nov, 2022- freezing issue FIXED !ĭead Space Vita v1.3 - 13 Jan, 2023 - rebind acceleremoter actions PSTV Zero-G Jump FIXED !
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